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Hello and thanks for visiting my site!

I’m Alex and I specialise in making art for games. I’ve been working as a developer in the games industry for 18 years and have built up a diverse set of skills and experience in 3D art, tech and games design.

On this site you will find examples of my personal and professional work. The main areas of my professional experience are listed below

Art

  • Benchmark asset creation of biomes, terrains, city infrastructure, buildings, flora, vehicles, scenery, props, materials

  • Directing the engine side look development, rendering, lighting, atmospherics, postprocessing and shaders

  • Specialising in Houdini and using my custom built tooling to rapidly generate high detail geometry, UVs, collision, LoDs, materials, complex booleans, engine markup, gameplay volumes, scattering, VATs, VDBs and much more

  • Technical VFX work on oceans, water, clouds, weather effects, soft and rigid body simulations

  • Mentoring, training and general guidance for artists of all levels of experience and skill

Design

  • Working closely and collaboratively with design teams on layout, map design and gameplay

  • Supporting tech design and finding the most optimal art solutions for each project and engine

  • Currently developing a suit of tools to bridge the gap between art and design. I am to make level design iteration quicker and less destructive for all departments

Pipeline

  • Developing custom pipeline solutions to fit the exact needs of each team, project, engine and DCC combination

  • Procedural content generation and priotising using non-destructive workflows in DCC or engine development

  • Lossless Importers and Exporters that preserve your assets and maximise data transfer between packages and engines

 

You can contact me through AlexMourantArt@gmail.com