Jurassic World Evolution 2 - Principal Artist

 
  • Working in tandem with the design department to iteratively develop 10+ unique maps that were gameplay-led but seamlessly blended with art

  • I developed a fully non-destructive and custom art pipeline for Frontiers Proprietary engine. It was focused on layering procedural generation on top of hand crafted 3D design

  • Setting the art targets and assisting the rest of the team reach learn and develop their skills

  • Balancing global lighting, weather, post processing and time of day for every map in the game so every area had a unique flavour