Biomes and Terrain
Outset Island
Retro/demake Outset Island in a 3D pixel style
Voxel/VDB based terrain generation
Zero Textures used in the entire scene
Animated Ocean and shallow water sim
All assets generated procedurally in Houdini
Disco - Principal Artist
Lunar Biome and Moonscape
Large scale terrain 64x64km
Global day and night lighting for a stylised lunar atmosphere
All 3D assets generated procedurally in Houdini
Jurassic World Evolution 2 - Principal Artist
10+ unique maps designed and art-directed in close collaboration with the gameplay team
Curated distinct lighting and weather setups to give each area a unique feel
Established core quality art targets and visual identity across all biomes
Built terrain art pipelines and mentored art team in learning technical process and general skill development
Planet Zoo - Principal Artist
Large volume of biomes that felt like a diverse set of real world locations
Map design flexibility for both fresh/empty sandbox and highly curated campaign experiences
Fine balancing of atmospherics, temperature balance and mood to set a unique sense of place and flavour
Jurassic World Evolution - Senior Artist
Map design heavily inspired by Jurassic Lore and much care was taken to make the locations feel accurate to the franchise
Custom proprietary art pipeline developed alongside render and engineering teams to hit desired target visuals
Origami - Lead Environment Artist
Stylised environment design for a cosy creature sim
Working to a very limited spec device so optimisation was key whilst maintaining strong aesthetic and design
Misc Indie - Environment Art
Fallow Cross - developed with Punch Drunk Theatre Company who were pioneering the use of offline and AR apps with their live interactive performances
Cellbound - developed in collaboration with scientists from the Stem Cell Institute in Cambridge to encourage youth engagement with cutting edge scientific research
