Jurassic World Evolution 2 - Principal Artist
Working in tandem with the design department to iteratively develop 10+ unique maps that were gameplay-led but seamlessly blended with art
I developed a fully non-destructive and custom art pipeline for Frontiers Proprietary engine. It was focused on layering procedural generation on top of hand crafted 3D design
Setting the art targets and assisting the rest of the team reach learn and develop their skills
Balancing global lighting, weather, post processing and time of day for every map in the game so every area had a unique flavour
